# Skill Modifications

**Novice**

* Trick Dead - Disable exp when active&#x20;

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**Swordsman Class**

* Magnum Break - No fire Elemental bonus.
* Endure - Doesn't have any MDEF bonuses. Doesn't cancel after 7 hits.
* Defending Aura - 50% reduction in ASPD regardless of level.
* Auto Guard - Attack delay of 0.3 seconds regardless of level.
* Bowling Bash - Can only be used with 2 handed Sword. Has 1 second cool down.
* Brandish Spear - Has 1 second cool down.

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**Mage Class**

* Lord of Vermillion - Does not cause the blind effect.
* Meteor Storm - Does not cause the stun effect.
* Dispell - Requires 1 Red Gemstone and 1 Yellow Gemstone to use.
* Quagmire - Limit to 5 Instances.
* Firewall - active knockback on Undead Property monster.

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**Archer Class**

* Arrow Shower - Requires a target and cannot be cast on the ground.
* Ankle Snare - Only effect enemies in WoE and PvM.
* Songs -  Effects of songs linger for 3 seconds once the user steps outside.
* Blitz Beat - Auto Blitz no longer splits or divides the damage. Damage is now base on Agi and Dex.

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**Merchant Class**

* Marine Sphere - Summoned Marine Sphere have their normal HP when summoned.
* Summon Flora - Summoned Flora monsters can be damaged outside of PvP/WoE. Players can summon multiple types at one time.
* Greed Skill - Disabled
* Mammonite - Zeny cost reduced.  Level 10 Cost 0 Zeny, but increase sp consumption. Damage Increase to 800% when max level and 10% Chance to destroy weapon and armor.

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**Thief Class**

* Throw Stone - Flat 50 damage. 5% chance to stun.
* Backstab - Does not force the target to turn around. No damage penalty for using a bow though it is still melee distance.\
  Increase damage from 700% to 900% when max Level. Skill can be casted regardless of the position of the enemy.
* Improve Dodge - +30 Flee rate on First class and +60 Flee rate on 2nd class when max to Level 10.
* Katar Mastery - Now adds +6 damage per level instead of +3 damage. Critical Rate + 10% when equip with Katar Weapon.
* Righthand Mastery - Increase 150% Damage instead of 100%.
* Lefthand Mastery - Increase 130% Damage instead of 80%.
* Sonic Blow - Damage increased to 1500% when max Level.
* Double Attack - Critical Damage enabled.

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**Acolyte Class**

* Decrease AGI - Has a base success rate of 53% + 3%\*Skill Level.
* Signum Crucis - Has a maximum of -30% Def and 45% chance of success.
* Snap - Requires 1 sphere regardless of fury state. Disabled the use of skill when under ankle snare.
* Demon Bane - Increases ATK against undead and demon monsters by 3\*level instead of using the user's base level.
* Divine Protection - Increases VIT DEF against undead and demon monsters by 3\*level instead of using the user's base level.
* Mace Mastery - Additional 3 crit per level.

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**These adjustments may be updated as needed to maintain balance.**
